Wanaka Studio Review (2026): AI 3D Game Builder Pricing, Credits, and Who It’s For
How we checked: product claims come from Wanaka’s homepage and FAQ (wanaka.app). Prices, credit amounts, watermark flags and per-period generation quotas come from Wanaka’s public billing plans API (
api.wanaka.app/api/v2/billing/plans), cross-checked against the on-site pricing section, all read on November 5, 2026. Refund and under-13 rules come from Wanaka’s Refund Policy and Privacy Policy. Prices are in US dollars. Sources are listed at the end. We have no affiliate relationship with Wanaka. We did not build a finished game in the studio ourselves, so there are no quality or speed claims here. Per-action credit costs (how many credits one generate spends) are not published in the plans API, so we leave them out.
The short answer
- Wanaka Studio is an AI-assisted 3D game studio in the browser. You describe a game, play a first version, then keep directing the AI or editing the world yourself. No programming is required, per Wanaka’s FAQ.
- Finished games share as a link anyone can open in a modern browser — no download for players.
- Free is real but capped: 60 credits every rolling 24 hours, a 1,500-credit monthly base cap, and exports that keep a Wanaka watermark you cannot turn off.
- Paid plans: Pro $19/mo (2,000 credits), Max $49/mo (6,000), Ultra $200/mo (24,000). Yearly billing is $180 / $480 / $1,920 (about two months free vs paying monthly for a year).
- Paid plans can disable the watermark. Commercial game export is flagged on for every tier in the plans API; Free also has a small earmarked game-export quota (3 per period), while paid tiers show no count cap for that verb.
- Studio is built for a computer. Wanaka’s own site points phone sign-ins back to a desktop; playing a published game works on phones.
What Wanaka actually is
Wanaka positions itself as an all-in-one AI game studio rather than a chat-to-web-app builder like Lovable, Bolt, or v0. The homepage pitch:
- Describe a game idea; an agent guides you into a playable project.
- Create characters, animations, interfaces and visuals in one place.
- An “AI game team” helps with planning, assets, audio and promotion copy.
- Publish in one click and share a browser link.
The FAQ adds that supported genres include racers, shooters, platformers, tower defense, exploration, puzzles, simulations, multiplayer arenas and city builders. The company behind the product is Wanaka Studio Limited (footer copyright). The creation surface lives at studio.wanaka.app; the marketing site is wanaka.app.
Wanaka’s Product Hunt launch around early November 2026 framed it as an AI-native game engine. Marketing pages sometimes cite performance versus “Claude Opus + Unity.” That comparison is a vendor claim we could not verify independently, so treat it as marketing, not a measured fact.
Plans and credits
Amounts from api.wanaka.app/api/v2/billing/plans on November 5, 2026. Amounts are in USD cents in the API (amountMinor); dollars below are that value ÷ 100.
| Plan | Monthly | Yearly | Credits per period | Watermark on exports | Notes from the plans API |
|---|---|---|---|---|---|
| Free | $0 | $0 | 60 (rolling 24h) | Locked on | Daily base 60; monthly base spend cap 1,500 |
| Pro | $19 | $180 | 2,000 per billing cycle | Can turn off | Same 60 daily-base feature flag still present |
| Max | $49 | $480 | 6,000 per billing cycle | Can turn off | Mid tier for heavier asset generation |
| Ultra | $200 | $1,920 | 24,000 per billing cycle | Can turn off | Highest public self-serve tier |
Yearly prices match “about two months free” versus 12× monthly (Pro 12×$19 = $228 vs $180; Max 12×$49 = $588 vs $480; Ultra 12×$200 = $2,400 vs $1,920).
The API also lists earmarked quotas — per-period caps on specific verbs, separate from the raw credit pool. Snapshot on November 5, 2026:
| Verb (API name) | Free | Pro | Max | Ultra |
|---|---|---|---|---|
| image | 5 | 50 | 200 | 800 |
| model_3d | 2 | 20 | 60 | 240 |
| animate | 2 | 20 | 24 | 96 |
| rig | 3 | 20 | 24 | 96 |
| retarget | 30 | 200 | 240 | 960 |
| audio | 5 | 200 | 400 | 1,600 |
| articulated_asset | 1 | 5 | 6 | 24 |
| export (character) | 5 | 50 | 80 | 320 |
| game_export | 3 | uncapped (null) |
uncapped | uncapped |
So Free is enough to try the loop (a few images and a couple of 3D models), not to ship a large commercial project without the watermark. Pro is the first tier where watermark-off and uncapped commercial game export show up together with a meaningful credit pool.
What we still don’t know from public sources: how many credits a single chat turn, world edit, or generate call costs. Without that, you cannot translate “2,000 credits” into “N finished games.” Budget for iteration, not for a one-shot prompt.
Refunds and age
Wanaka’s Refund Policy (page title: Refund Policy — Wanaka) says:
- Refunds are not automatic or self-service; every request is reviewed first.
- A full approved refund ends the subscription immediately and forfeits unused plan credits.
- A partial approved refund leaves the subscription running through the paid period.
- Plan credits cannot be refunded alone, exchanged for cash, or moved between accounts.
- Statutory consumer rights where you live still apply if they are stronger than the policy.
The Privacy Policy states the service is not intended for children under 13, and that Wanaka does not knowingly collect personal information from children under 13.
Who it’s for (and who should look elsewhere)
Good fit if you:
- Want a playable 3D prototype or party game in the browser without learning Unity or Unreal.
- Care more about sharing a link than shipping to Steam or consoles (Wanaka’s public pages emphasize browser play; they do not document a native desktop or console export).
- Are fine starting on Free to learn the credit burn rate, then jumping to Pro once the watermark blocks a share you care about.
Look elsewhere if you:
- Need a production game engine with full source control, custom shaders and store-ready packaging — Wanaka is a hosted studio, not a drop-in Unity replacement.
- Are building a web or SaaS app from prompts — that is closer to Lovable, Bolt or v0 than to a 3D game studio.
- Need transparent per-action pricing before you subscribe — Wanaka publishes plan pools and earmarks, not a public credit-price list per generate.
How it compares to chat-to-app builders
| Wanaka Studio | Lovable / Bolt / v0 | |
|---|---|---|
| Output | Playable 3D game in the browser | Web app / UI |
| Sharing | Game link, play in browser | Deployed web URL |
| Free tier | 60 credits / 24h + watermark | Varies by product (see our Lovable vs Bolt vs v0 comparison) |
| Best first use | Game jam, prototype, multiplayer playground | MVP website or internal tool |
They solve different jobs. Use Wanaka when the artifact is a game; use a vibe-coding app builder when the artifact is a product UI.
Sources
- Wanaka homepage and FAQ — product description, no-code claim, share-by-link, “start making games for free” (checked Nov 5, 2026)
- Wanaka pricing section — plan picker on the marketing site (checked Nov 5, 2026)
- Wanaka billing plans API — Free / Pro / Max / Ultra prices, credits, watermark flags, earmarked quotas (checked Nov 5, 2026)
- Wanaka Refund Policy — manual review, full-refund forfeits credits (checked Nov 5, 2026)
- Wanaka Privacy Policy — not intended for children under 13; Wanaka Studio Limited (checked Nov 5, 2026)
- Wanaka Studio — creation app entry point (checked Nov 5, 2026)
Tools in this article
- Wanaka Studio (verified 2026-11-05)
- Lovable (verified 2026-10-19)
- Bolt (verified 2026-10-19)
- v0 (verified 2026-10-19)
A short digest of verified new tools and price changes. No spam.